Hunger Thirst

Hunger and Thirst
Hunger and thirst will be a defining feature in this game. Having to manage these will make the game feel more like a survival game. This has been tried only a couple times in gaming. Metal Gear Solid 3: Snake Eater touched on it and Fallout: New Vegas had a hardcore mode which made you deal with it. Here is how Remnant:Horizon will handle it.

Hunger: Hunger will be another tracked attribute that ranges from 1-10. Every 10 minutes of gameplay the value will decrease by 1. Food will increase this value. When your hunger level reaches 5 your character will stop every minute or so to complain that he is hungry or clutch is growling stomach. At a value of 8 he will become more adamant about needing to find food.

Thirst: Thirst is also an integer value from 1-10. Every 6 minutes the thirst value will go down. Having a thirst level value of 5 means you character uses more stamina to perform actions. At a value of 3 the stammina cost increases.

Dying from starvation or thirst, when either reaches 0, will result in the player passing out and losing all the items he had gathered on that last excursion. He will also recieve a maximum stamina penalty of 20 for the next day.

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