Gathering

Gathering
Gathering will work by finding specific nodes related to each item. There are four major ways a character will collect items: mining, trapping, skinning, foraging. Proximity alerts will let the player know if he presses a specific button he will be able to gather something from the location he is at by showing an icon related to the task above the node.

Trapping: This is how the character will capture small animals for food. Snare traps and claw traps will be craftable, usable items that a character can set near animal tracks. After a day’s time the trap will be empty (broken) or will have an animal trapped in it

Foraging: Simply the act of picking up anything the character may find to be useful. This will range from large branches, rare stones, berries, water, or anything else deemed necessary.

Skinning: This will be how the character will gather materials from a hunted animal. Skinning will produce scales, armored plate, hides, horns, or anything that we deem useful on that animal for the player. Large items will be more common on the creature, but smaller items like glands, hearts, or gems will be a little bit harder to find.

•Mining/Prospecting: the character will be able to mine ore from different mountainous areas and be able to prospect rare minerals from the rivers and streams. The character will not be able to take advantage of these without the assistance of a forge in one of the native villages.

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